Wednesday, May 29, 2013

June 27th Boardgames Are Really Fun at Villains - Ancients

B.A.R.F. - Boardgames Are Really Fun
Theme: Ancients

The Windsor Gaming Resource and Villains Beastro are proud to announce another awesome free gaming event scheduled for Thursday June 27th from 6pm until Midnight.

The Villains Beastro is a unique, funky, weird, mystical, fun, serious, laid back, Viking-feeling, pub-looking rock n’ roll type place that has offered to open their doors for us. It’s the perfect spot for a group of gamers to hang out and play some games. There are plenty of tables of all sizes, a well lit stage area, some great beers on draft, a selection of harder beverages and a some great tasting sandwiches. Villains has agreed to give us the space for free and I encourage everyone to support the venue by buying some food and enjoyed a drink (responsibly of course). One bonus of moving these events to Thursday is that it's also SWAMP night - so enjoy a Steam Whistle and Mouthwatering Panini at a discounted price.

The theme for this event is: Ancients. So I'm hoping to see games like Catan Histories: Struggle for Rome, Cleopatra And The Society of Architects, Tribune and more.

This is an open non-competitive gaming event that anyone is welcome to attend. Any form of game is welcome: board, card, rpg, miniatures, whatever you want to bring we are willing to have you. We aren't rule lawyers. You are welcome to bring your own games or share in some of ours. Everything we bring we are willing to teach and no experience is necessary. The goal is to get as many local gamers out as possible to enjoy some good food, some good company and some good games! We are not a private club. Anyone and everyone is welcome to come out and join in the games. If you see someone playing a game and it looks interesting, ask about it. If you see a game on a table and you want to try it out, ask around and see if someone will teach it. Note: even though this is an adult only event, please keep your choice in games tactful. No RaHoWa or Cards Against Humanity please.



Villains is located Downtown at:
256 Pelissier
Windsor, ON N9A 4K3



Villains Beastro on Facebook:
https://www.facebook.com/villainsbeastro

The Windsor Gaming Resource Webpage:
http://w-g-r.com/

The Windsor Gaming Resource on Facebook:

June 22nd Boards & Bits @ Brimstone

The Windsor Gaming resource returns to Brimstone Games on June 22nd from 6pm until Midnight, with a plan to host events at the store the Third Saturday of every month.

Brimstone games is the newest FLGS (Friendly Local Gaming Store) in Windsor. They were previously located out in the county in McGreggor. Their new location has a huge gaming area that I'm really hoping we can fill. The store is a games workshop specialty store and also caries a great selection of board games, card games and more.

This is an open non-competitive gaming event that anyone is welcome to attend. Any form of game is welcome: board, card, rpg, miniatures, whatever you want to bring we are willing to have you. Based on the venue I would not be surprised to see some Warhammer 40K players out.

We aren't rule lawyers. You are welcome to bring your own games or share in some of ours. Everything we bring we are willing to teach and no experience is necessary. The goal is to get as many local gamers out as possible to enjoy great games with other local gamers. Note this is a family friendly event. Gamers of all age are welcome. Please keep this in mind when choosing which games to bring. Please avoid bringing games like Cards Against Humanity or Bunsen Memo.

Games we've played in the past include: MuchkinTumbling Dice, X-WingKing of TokyoWarmachineSettlers of CatanAgricolaMagic The GatheringQuarriors! and more.

An important note: we are not a private club. Anyone and everyone is welcome to come out and join in the games. If you see someone playing a game and it looks interesting, ask about it. If you see a game on a table and you want to try it out, ask around and see if someone will teach it.

Brimstone is located at 3298 Walker Rd in Windsor Ontario.

You can find them on facebook here:
https://www.facebook.com/pages/Brimstone-Games/120541564687230?fref=ts

You can find them on the web here:
http://www.brimstonegames.ca/

The Windsor Gaming Resource on Facebook:
https://www.facebook.com/groups/windsorgamingresource/

The Windsor Gaming Resource on G+:
https://plus.google.com/u/0/communities/116086449289642584022

The Windsor Gaming Resource on Twitter:
https://twitter.com/WindsorGaming

Tuesday, May 28, 2013

June 15th - Worldwide Dungeons and Dragons Game Day and Free RPG Day!


Saturday June 15th is a great day to be a roleplayer. Not only is it Worldwide Dungeons & Dragons Game Day, it's also Free RPG Day! Both of these events will be supported by FLGS Hugin & Munin

Worldwide Dungeons & Dragons Day

The D&D Vault of the Dracolich Game Day is a multi-table roleplaying event that brings communities of players together for a shared gaming experience.

Vault of the Dracolich is a D&D Next adventure designed for four to six 4th-level characters, in an epic quest to retrieve a magic item hidden away by a powerful dracolich. This adventure is intended to be playable in 2 to 5 hours at your local Wizards Play Network location.Players will be divided into multiple tables, each with their own Dungeon Master, with an event coordinator leading the action.

What Do I Need to Play?

This Game Day will run using the latest D&D Next playtest rules available for download at dndnext.com.

Playtest agreement sheets are included in the Game Day kit for players that do not sign up for the playtest before the event.

Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon’s lair. The dracolich is a powerful foe—too great for even several parties to conquer—so it’s going to take all of the heroes’ courage, cunning, and speed to survive the dracolich’s deadly vault.

Vault of the Dracolich draws inspiration from the interactive format used at some gaming conventions. As part of this experience, players and DMs have the opportunity to communicate with other game tables, while the event coordinator takes on the role of the dracolich to menace each group.

Free RPG Day

Established in 2007, Free RPG Day works with participating hobby game retailers and RPG publishers to bring new and exclusive RPG quickstart rules and adventure modules into the hands of gamers.
Consumers WORLDWIDE will be able to grab brand new material for a variety of RPGs --- no overstock, retail-priced or dead product here. The goal of Free RPG Day is to inspire gamers to play a new RPG, which will in turn, create sales through local game stores.



Hugin & Munin is located at 1664 Tecumseh RD. E.Windsor On

The store will be open at 11AM and the Worldwide D&D Event will start at 5PM.

Players are encouraged to sign up for this event by contacting the store, commenting here, contacting +Moe Tousignant or posting on the WGR Facebook group


D&D Encounters Search for the Diamond Staff starting June 12th


Dungeons & Dragons Encounters: Search for the Diamond Staff

Wednesdays; June 12, 2013 - August 14, 2013 at Hugin Munin at 6PM

Dungeons & Dragons Encounters™ is an exciting weekly program that brings players to your store to experience a D&D® campaign that plays out one epic encounter at a time. Players will defeat enemies, solve puzzles, and perform heroic deeds.

During this 10 week season, players will adventure in the Dalelands of the Forgotten Realms®. Their quest is to recover the Diamond Staff of Chomylla, a powerful elven artifact that’s been stolen by orcs. Each session only takes 1-2 hours to complete, so it’s easy for players to fit in a game after school or work. D&D Encounters is built so that players can jump in any time. It’s easy to get involved any Wednesday night.

We will be using D&D Next rules and everyone interested in participating must sign the NDA. In addition everyone is encouraged to download the latest set of playtest rules at http://www.wizards.com/dnd/DnDNext.aspx

From what I understand so far if you play in Worldwide D&D day on the 15th you can carry your character over to this event.

You can sign up by replying here, contacting the store or posting in the WGR Facebook Group.

Monday, May 27, 2013

Cards & Coffee @ Hugin & Munin on June 8th


Everyone had a great and well caffeinated time on the 25th so we've decided to try to make this a monthly event. We're still working on the specifics but the next Cards & Coffee event will be June 8th. Again running from 5pm until 11pm.

Event though the theme is cards it's cool if you really want to play something else. At the last event people played: Citadels, Magic the Gathering, Dominion, Settlers of Catan, Red Dragon Inn, The Resistance and more.

Hugin & Munin is located at 1664 Tecumseh RD. E. in Windsor Ontario. Parking in back or on side roads and free out front after 6pm.

Spread the word and hope to see you out on the 8th!

Hugin & Munin is located at 1664 Tecumseh RD. E. in Windsor Ontario

Facebook event page for this event: https://www.facebook.com/events/286039678199293/

Thursday, May 23, 2013

The Tabletop Drop - a great way to get new RPGs cheap and help a good cause


This morning +Keyon Thomas contacted me and asked me to spread the word about Tabletop Drop. I looked into it and it seems like an awesome concept that I'm happy to spread the word about.

Tabletop Drop is supports two great causes. The first is a charity called Reach out and Read. 10% of the proceeds from Tabletop Drop go to this program that is dedicated to getting books into kids hands. The second great cause is accessible roleplaying games. A core rulebook for a popular RPG can easily cost over $50. The games involved in Tabletop Drop are pay what you want.


So buy buying your games through Tabletop Drop you not only help a good cause, you won't break the bank. Right now there are four great looking RPGs featured on the Drop and a new set of games will be dropping in 19 days at the time of this post.

The RPGs featured in the first drop:



  • Carmine is an alchemical fantasy RPG with a custom system, introduces the mist-laden world of Carmine, the last bastion of humanity. Will you solve the mysteries you discover in this world or will you succumb to the horrors that await?
  • Tier, the Enhanced Role Playing Game, is a system built off of DnD 3.5, offers simplified roll mechanics and an innovative classless system for a deeper connection and bigger hand in character’s development. 
  • Spears of the Dawn, an African-inspired old-school RPG from the makers of Stars Without Number. Myths and legends await you in the wild and brooding Three Lands where one misstep can mean riches beyond your dreams or a horrible, gruesome death.
  • Legion, the Sci Fi RPG that allows you to play the role of a militaristic hero who’s goal is to deliver the galaxy from unimaginable evil and destruction. Legion uses cooperative storytelling to create adventure, mystery, and action that will sate any RPG fan’s thirst.
So what are you waiting for? Head over to http://www.thetabletopdrop.com/ now and fill up your digital bag of holding knowing you saved some cash and helped out a good cause.

Saturday, May 18, 2013

How to introduce players to a new RPG system, the Super Mario Bros way

I recently had a lengthy conversation with +Ross Konopaski about how to teach a new game system to a group of players. He was about to run a Savage Worlds, Agents of Oblivion game for a new group  and was looking for suggestions on how best to teach the system. At one point in the conversation I made this list of steps on how I taught people to play 3.5 D&D. At the time I thought this would make a pretty good blog post, so here I am.

Professor Mario:


I learned this method from a couple of different sources but the first and most influential source is Super Mario Bros. That's right the video game. In Mario Bros you press start and the game just starts. No tutorial, no pop up on screen telling you what to do. Eventually you look at the plumber sitting there and you push the D-Pad. Hey look he moved! Hit the button - hey cool he jumped! So eventually you go right. There's some blocks and a turtle. What do you do? Well you know you can jump so you jump over him. Maybe you land on him. Right by the turtle are some blocks. When you go to jump over or on the turtle you hit a block. Hey you just learned you can smash blocks! Later you are standing on a pipe and a bullet bill is coming for you, you hit down to duck - wow you just entered the pipe! And so on. What the game does brilliantly is show you how to play by introducing you to each game mechanic one little bit at a time. That's the method I like to use for RPGs. 

The place I've seen this done really well over the years is in the Dungeons and Dragons intro boxed sets. The best one being the Dungeons & Dragons Adventure Game: The Adventure Begins Here! for 3.0 D&D. It shows you each sub-system of D&D one step at a time.

My method of teaching a game step by step:



Character Gen:

I always make characters with the players. I don't like pre-gens and the only time I will have the players grab a pre-gen and start teaching right away is when it's a single session public play con-style game. Even then where possible I like to have players make characters or at least make some of the character choices.

While making characters I won't explain much. I have a house rule in every game I run called lateral reincarnation (term stolen from +Robin Laws's Feng Shui). At any point up until the first level/tier/rank players can change anything they want about their characters. This makes sure players play characters they like and doesn't punish them for bad choices during character generation due to inexperience. I generally just tell players to pick stuff that looks cool to them and not really worry about how things work.


A basic check:

I like to start the first game, first session in media res, right in the middle of the action. You want to catch people right away. I will describe the situation and call for a very basic check. Often this is a perception or spot check. Something to see if the players notice something. I will explain the mechanic step by step. Look at your skills, find the number for X, you will be rolling a die and adding your result etc. 


A complex challenge:

Next I like to see that everyone gets the basic dice system. I will create a complex challenge. A skill challenge in D&D 4e, a five step progress tracker in Warhammer 3e, an extended action in other games. Whatever it's called, this is something that makes the players each have to make multiple checks. It will be based on that first basic check and it will test to see if everyone gets the basic system. Say the first check was to know if the group is being followed and is passed. Well now the group could set up an ambush, or try to flee, or track down who is following them, etc. Once it seems like everyone at the table gets the basic check system it's time to mix things up...


Dramatic interruption:

Roll for initiative! Or hand out cards or whatever system this game uses. Teach the system, explain how it works, explain rounds, and turn order. I don't usually bother to explain movement until the first person moves, or holding actions unless someone asks if they can hold. I do want everyone to understand how the game is going to flow and when they can be expected to be called on to do something.


Simple combat:

Run a really simple combat. Try to set it up so that there isn't really room to move around, a very small room or an ambush. Try to make it so that only hand to hand or melee attacks really work so you can focus on that subsystem. If you can, limit casting to touch spells for example. Have at least one bad guy live long enough to hit back so that the players can see how defense works.


Complex combat:

After the first fight set up a situation for a longer fight. In this one you want to see ranged combat. You want to see spell casting. You want people to move. If there are terrain rules introduce them. If there's cover, use it. You want to show off the wide variety of combat options. 

You are going to repeat this one a few times, one for each sub system of the combat rules. Do a fight where there is high ground and show the players how they get +1 for using it. Do a fight on a bridge and showcase the pushing and falling rules. Run one with a hazard, spikes, pits etc. You want to hurt the PCs at some point so you can show them the rest and healing rules.

Dungeons are perfect for this as you just add something new in each room. Room one is 10x10 and there's an Orc and he's guarding a pie. Room two is 30x10 and there are some Gnoll Archers behind a make shift barrier at the long end. Room three has a spiked pit trap in the middle of the room and a couple kobolds luring the group on, etc.


Don't forget NPC interaction:

In the middle of these combats add in NPC interaction. Have a bad guy live and let the PCs question them. Have one of the fights involve a 3rd party. Have someone to be rescued. Have someone that needs to be escorted. Make sure you still tell your story and make the characters seem real. Just because you are teaching a game you don't want to forget to make it a true role playing experience.


Social encounters:

If the system has rules for social encounters highlight them now. If there are no specific social rules, show off how you can use skills to get things done instead of just bashing in doors and being murder hobos. I usually like to do this as the final thing leading up to the final battle. Maybe the group just defeated the Orc boss only to find out he's just a minor lieutenant, they need to question the boss to find out where the big boss is. Maybe the group has to meet with the King and explain how his court is corrupted. Perhaps the group needs to convince the town guard to move on the kobold camp while they sneak in to take out the Dragonlord. 


The climax:

Put everything together. A bunch of investigations and checks lead the group to the main climax (pretty much always a big boss fight). You want to show off all the neat things. Interesting terrain, working together, movement, line of sight etc. 

You want to mix the three main systems here. You want a social combat - perhaps the encounter starts with the Big Bad making a monolog and the party has a chance to interject and affect morale. Perhaps there's a third party that could side with the good guys or the bad guys before the fight starts. Something that lets you  use those social skills even while in the middle of the big fight. 

In the middle of the fight something can happen that brings skill use into play. Picture a combat where the group is on one side of a chasm fighting the big bosses minions while he stands on the other side taunting and egging his troops on and sending reinforcements across the bridge. As the players reach the bridge he pulls a lever and it collapses. Now the group has to use their skills to go across (build a new bridge, jump, set up a rope system, etc) as well as continue to battle minions. This often comes up in Fantasy games with traps or mechanisms for thieves to play with. The thing is you want to show off that skills aren't just for non-combat.

Eventually though you get to a knock down fight. Hopefully your players have saved up their big spells and can really show off their abilities here. At this point they should all know the game and be able to shine so let them. If they crit your dragon on round 1 and kill it, good for them!

Final thoughts:


So that's my method of teaching a group a new game. Jump right in and start playing. Don't explain everything ahead of time. When you do start, start small. Simple skill checks to start. Then build on that. More checks, initiative, combat, etc. Try to teach one sub-system at a time. Don't forget roleplaying and NPCs and show off social combat and the fact skills aren't just for non-combat situations. Showcase all of this in a really epic final battle.

What's the method you have found works best for your group when teaching them something new?